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Bestiary League Brought A Lot of New Content - Path of Exile

We have got a brand new league, namely the Bestiary League. This one brought a lot of new content, including new path of exile items, skills, and crafting options. On top of this, the Ascendancy classes have been tweaked.

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Spectral Shield Throw Gladiator
Have you ever wished that Captain America was a playable character in PoE? You’re not the only one. The PoE community has been eagerly awaiting the release of the spectral shield throw skill since it was announced. Now that it’s here, you can prove that the best defense is a good offense, by tossing a ghostly copy of your shield at your enemies’ heads.

Hierophants
Patch 3.2 is the Hierophant’s turn to get some big buffs, and they are projected to utterly dominate the Bestiary League. The author has always been a big fan of totem builds, so the Totem Hierophant variants are probably going to be my number one pick in this league. The only reason the Spectral Shield Throw Gladiator made the top of the list over the hierophant is because Spectral Shield Throw is brand new, sounds hilarious, and should at least be tried out by everyone.

The two recommended Hierophan builds use Righteous Fire Totem or Lightning Bladefall Totem, but really any totem build will work. I personally prefer Righteous Fire Totems, but it’s completely up to you. To use Righteous Fire, you would normally need a deep life lifepool, lots of life regeneration, and a ton of fire resistance to survive the fire degeneration damage that the spell does to your character.

Tectonic Slam Slayer
Do you like to do huge DPS? Do you like to run at your enemies and cut them down with a giant, two-handed sword in your best Braveheart impression? Then this is the class for you. Slayers are quite possibly the most DPS-focused class in PoE, and can absolutely carve through Wraeclast with a two-handed weapon equipped.

Tornado Shot Raider
If you’re not a big fan of magic, or really one for melee combat, don’t worry, you’re not forgotten in the Bestiary League. The Ranger has always had a solid set of Ascendency Classes to choose from, and in Patch 3.2 it seems that the Raider has pulled to the front of the class.

It is important to note that this class is somewhat light on defense, with your lifepool, dodge, and evasion being the only things to stand between you and gruesome death at the hands of a tough enemy. Fortunately, if you’re playing a ranged class, then you’re presumably accustomed to kiting enemies from your experiences in PoE and other games.

What Modifications for PoE 3.2.1 Beasts and Beastcrafting Recipes

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Path of Exile Maximum Life Beastcrafting Recipes

  • Levelling Item for Maximum Life Recipes
  • Body Armour for Maximum Life Recipes
  • Helmet for Maximum Life Recipes
  • Shield for Maximum Life Recipes
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I love GGG and think they're the best game developers in the world that I'm aware of partly because of their amazing transparency. Secondly this league was almost certainly conceptually amazing. Third the execution of this league mechanic was the worst I have ever seen causing Talisman levels of frustration except with 2 more years of experience on what not to do making it inexcusable.

I would like to know what is going on with the imprint recipe. How is it that there have been less imprints of MAGIC items than MIRRORS for sale? Keep in mind this is total imprints made all league vs mirrors just for sale right now. This doesn't account for all the mirrors that haven't been posted, or used by people, or been sold previously.

My understanding of the removal of Eternal Orbs is because they made it too easy to attain perfect gear. This made GGG uncomfortable because the level of gear on a temporary league was matching that of Standard. I don't know why that is a bad thing or matters to anyone except a few people on Standard hoarding mirror-tier gear but sure, I'll accept that premise.

Path of Exile Beasts Beastcrafting Recipes and Guides in Bestiary League
Players can execute the ritual of Sacrifice by combat in the Blood Altar to create and augment potent items. There are dozens of potent recipes which demand to sacrifice unique combinations of beasts that you simply have collected. Here, players can be permitted to sacrifice their captured beasts for the Blood Altar to create potent new items. Beastcrafting recipes will demand a variety of monsters, so you’ll get out and hunt if you need to craft the most effective stuff. Then you’ll have the ability to craft gems, flasks, and much more.

Path of Exile 3.2.1 Patch Notes

Grinding Gear Games have released the latest expansion for Path of Exile, the new “Bestiary League” campaign. Now U4gm shares with you What Bug Fixed in Path of exile 3.2.1. U4gm PoE currency as an expert, U4gm website, offers secure, quick and low-cost path of exile orbs for you.

The team has finished working on a 3.2.1 patch with some Bestiary improvements and many bug fixes. We're planning to deploy this patch tomorrow.

  • You can now trade Beasts with other players. Just buy a Bestiary Orb from Einhar and then use it on a specific Beast in your Menagerie. The resultant item can then be listed on trade sites and traded to other players via the secure trade screen. To let the monster out of the item, just right-click it. Adding a beast to your Menagerie this way does not grant progress towards the "Complete the Bestiary" challenge.
  • Added two new sets of Beastcrafting recipes. The first set of recipes create various item level 86 Six-Linked Body Armours. The second set of recipes create Tier 1, Tier 2 or Tier 3 Rare Talismans.
  • The Beastcrafting recipes that create an item with a specific type of mod now work on base types that you provide (and scour that item first). This allows you to craft that type of mod onto a specific base type that you prefer.
  • Added 3D art for the Indigon unique helmet.
  • Added a mini-map icon for dead Bestiary Rares and Legendaries.
  • Re-ordered Beastcrafting Recipes so that the more valuable recipes are grouped together near the top.
  • Bestiary Uniques dropped by Spirit Bosses are now allocated to the Menagerie owner.
  • Throwing a net at a group of monsters now intelligently chooses a nearby target (higher-rarity first).
  • Increased the speed of throwing nets.
  • While a Necromancy Net is equipped, Corpse Targeting is now possible by holding down the assigned hotkey.
  • Slightly increased the amount of time until a beast is captured in a party to better allow multiple party members to capture the same beast.
  • Beasts that enrage now gain a damage reduction that decays over time, in order to prevent accidentally killing a beast that you want to capture.
  • Einhar's capture dialogue no longer plays 100% of the time.
  • Slightly increased the volume of the audio played when a beast breaks free of your net.
  • Added a keyword that item filters can use to disable default drop sounds. The keyword is "DisableDropSound".
  • After capturing a Beast, if you only have room in your Menagerie for one more of that genus, then a message warns you that you're running out of space.
  • Added a text output to chat when successfully capturing a beast.
  • Reduced the amount of nets dropped by Bosses. Slightly reduced the drop chance of nets overall.
  • Summoned Carrion Minions can no longer be captured. Carrion Minions that spawn naturally can still be captured.
  • Beasts spawned by Tora missions can now be captured.
  • Bestiary Rares and Legendaries can no longer spawn in Oba's Cursed Trove. Nets are no longer usable in this Map.

PoE - What Are the Ups/Downs of Necromancer Ascendancy Changes?

I just respecced some of Necromancers on Standard and they all feel like they got buffed. Skeletons are just crazy. I suppose the baseline for an Ascendancy “it’s twice as good” aka Soul Weaver for Spectres but mods like Skeletons can’t miss AND +2 max are way better than that.

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My Baron Zombie necro - can I drop my 2 Violent Dead threshold jewels for some Ghastly Eyes right? It’s like they baked Violent Dead into the Ascendancy. Aaaand +2 zombies?! I have been able to drop some Strength for some quality of life while keeping over 1500 strength. This is a goofy build I use a level 1 Dominating Blow and the minions last a really long time because of Puppet Master + Mistress of Sacrifice.

My gear is able to cover my resists so I can drop Army of Darkness and try to make it up with +10% Minion resist on jewels. Correct me if I’m wrong - the baseline minion Elemental resists are 40%? That means I want 35% from jewels and/or the 16% from Herd the Flock and/or the 20% from Army of Darkness? What builds were nerfed? Max block Bone Offering in end game boss fights? Builds using The Scourge? I don’t have any of those.

Only thing that got nerfed was the self-offering node. Skeletons got the biggest buff, along with the fact that there is a better node between the skeleton and spectre nodes. Zombies technically got "buffed", but their dps is still pretty bad compared to a budget skeleton setup, and the chaos degen requires different support gems to scale it well compared to the usual generic physical gems. Oh, and you'll still need to run 2 violent dead jewels for slam cooldown.

Spectres are still as crazy as they have been since the desecrate change, and skeletons are also op now for the price of 2 ascendancy points. One skeleton can do upwards of 200k+ shaper dps alone, not to mention 10 or 12.

Casting SrS is much slower as last League. Buying poe Items, Jewels for SrS cost that much cause Spectres and all other Builds are much played right now and want same JewelsStats mostly. Playing SrS since 6 Leagues now and it lost much of its Goodness -.- Its still ok but looking what other METABuilds Items cost makes me sad... Now i have to look for more Castspeed from Tree and Jewels and tradeoff MaxLife for it.

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Let's Find A Better Use for Sextants in Path of Exile

I'm glad that sextant blocking is no longer going to be a thing, but this isn't really what I had in mind when they're saying "Preventing the Sextant spam and extreme Sextant blocking was the one of the most requested change requests we received this year". To me it was more about "let's find a better use for sextants" rather than just simply not allowing people to abuse it...

1) Increases the wealth gap early on between players who abuse these mechanics and those that don't, effectively allowing those players to purchase chase uniques and rares at a higher value. Items are worth whatever they sell for, so if people can afford it and are willing to pay that much, then those items will sit at those values for longer. Fortunately this is economics and the aforementioned point is offset by...

2) Supply. More people running the loot pi?ata's that are sextanted maps will be rolling that RNG far more than those running regular maps (I don't know about that 3000% value that Chris proposed, but it certainly is a significant influx of items). This means a larger pool of your favourite chase items, meaning as a player that's walking through maps, you have access to insane items, that due to the supply, are easily affordable. That's great! However...

Number 1 allows players to amass the wealth early to buy the PoE items to accumulate and push the tougher maps harder. This in turn leads them to mass supply those Path of Exile items back into the market, making you're super exciting drops worthless in the now overpopulated market of "chase" items. You are now earning far less currency at a slower rate then what you could be in an "even playing field", making those top tier builds you may have wanted to try out, far more of a grind to reach. For your hardcore 10 hour a day player this is fine. But for those that can only manage 10 to 15 hours a week, this can really suck.

Finally, this whole change will make those infrequent sextant drops a bit more appetizing to actually use as your average player. Previously, if you weren't using sextants optimally, it was far more valuable to simply sell them off to a player that DID use them to optimize their atlas through sextant-blocking. Now the value of the sextants will drop to balance out their value, and create a lower margin of profit for those that wish to chain them all day every day (most likely for XP).

For what it's worth, my personal opinion is like yours; I'm not too phased one way or the other. However, I know I wasn't really using them much before where as now I might just add them on when mapping with friends just for a laugh.