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Path of Exile 3.2.1 Patch Notes

Grinding Gear Games have released the latest expansion for Path of Exile, the new “Bestiary League” campaign. Now U4gm shares with you What Bug Fixed in Path of exile 3.2.1. U4gm PoE currency as an expert, U4gm website, offers secure, quick and low-cost path of exile orbs for you.

The team has finished working on a 3.2.1 patch with some Bestiary improvements and many bug fixes. We're planning to deploy this patch tomorrow.

  • You can now trade Beasts with other players. Just buy a Bestiary Orb from Einhar and then use it on a specific Beast in your Menagerie. The resultant item can then be listed on trade sites and traded to other players via the secure trade screen. To let the monster out of the item, just right-click it. Adding a beast to your Menagerie this way does not grant progress towards the "Complete the Bestiary" challenge.
  • Added two new sets of Beastcrafting recipes. The first set of recipes create various item level 86 Six-Linked Body Armours. The second set of recipes create Tier 1, Tier 2 or Tier 3 Rare Talismans.
  • The Beastcrafting recipes that create an item with a specific type of mod now work on base types that you provide (and scour that item first). This allows you to craft that type of mod onto a specific base type that you prefer.
  • Added 3D art for the Indigon unique helmet.
  • Added a mini-map icon for dead Bestiary Rares and Legendaries.
  • Re-ordered Beastcrafting Recipes so that the more valuable recipes are grouped together near the top.
  • Bestiary Uniques dropped by Spirit Bosses are now allocated to the Menagerie owner.
  • Throwing a net at a group of monsters now intelligently chooses a nearby target (higher-rarity first).
  • Increased the speed of throwing nets.
  • While a Necromancy Net is equipped, Corpse Targeting is now possible by holding down the assigned hotkey.
  • Slightly increased the amount of time until a beast is captured in a party to better allow multiple party members to capture the same beast.
  • Beasts that enrage now gain a damage reduction that decays over time, in order to prevent accidentally killing a beast that you want to capture.
  • Einhar's capture dialogue no longer plays 100% of the time.
  • Slightly increased the volume of the audio played when a beast breaks free of your net.
  • Added a keyword that item filters can use to disable default drop sounds. The keyword is "DisableDropSound".
  • After capturing a Beast, if you only have room in your Menagerie for one more of that genus, then a message warns you that you're running out of space.
  • Added a text output to chat when successfully capturing a beast.
  • Reduced the amount of nets dropped by Bosses. Slightly reduced the drop chance of nets overall.
  • Summoned Carrion Minions can no longer be captured. Carrion Minions that spawn naturally can still be captured.
  • Beasts spawned by Tora missions can now be captured.
  • Bestiary Rares and Legendaries can no longer spawn in Oba's Cursed Trove. Nets are no longer usable in this Map.

PoE - What Are the Ups/Downs of Necromancer Ascendancy Changes?

I just respecced some of Necromancers on Standard and they all feel like they got buffed. Skeletons are just crazy. I suppose the baseline for an Ascendancy “it’s twice as good” aka Soul Weaver for Spectres but mods like Skeletons can’t miss AND +2 max are way better than that.

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My Baron Zombie necro - can I drop my 2 Violent Dead threshold jewels for some Ghastly Eyes right? It’s like they baked Violent Dead into the Ascendancy. Aaaand +2 zombies?! I have been able to drop some Strength for some quality of life while keeping over 1500 strength. This is a goofy build I use a level 1 Dominating Blow and the minions last a really long time because of Puppet Master + Mistress of Sacrifice.

My gear is able to cover my resists so I can drop Army of Darkness and try to make it up with +10% Minion resist on jewels. Correct me if I’m wrong - the baseline minion Elemental resists are 40%? That means I want 35% from jewels and/or the 16% from Herd the Flock and/or the 20% from Army of Darkness? What builds were nerfed? Max block Bone Offering in end game boss fights? Builds using The Scourge? I don’t have any of those.

Only thing that got nerfed was the self-offering node. Skeletons got the biggest buff, along with the fact that there is a better node between the skeleton and spectre nodes. Zombies technically got "buffed", but their dps is still pretty bad compared to a budget skeleton setup, and the chaos degen requires different support gems to scale it well compared to the usual generic physical gems. Oh, and you'll still need to run 2 violent dead jewels for slam cooldown.

Spectres are still as crazy as they have been since the desecrate change, and skeletons are also op now for the price of 2 ascendancy points. One skeleton can do upwards of 200k+ shaper dps alone, not to mention 10 or 12.

Casting SrS is much slower as last League. Buying poe Items, Jewels for SrS cost that much cause Spectres and all other Builds are much played right now and want same JewelsStats mostly. Playing SrS since 6 Leagues now and it lost much of its Goodness -.- Its still ok but looking what other METABuilds Items cost makes me sad... Now i have to look for more Castspeed from Tree and Jewels and tradeoff MaxLife for it.

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Let's Find A Better Use for Sextants in Path of Exile

I'm glad that sextant blocking is no longer going to be a thing, but this isn't really what I had in mind when they're saying "Preventing the Sextant spam and extreme Sextant blocking was the one of the most requested change requests we received this year". To me it was more about "let's find a better use for sextants" rather than just simply not allowing people to abuse it...

1) Increases the wealth gap early on between players who abuse these mechanics and those that don't, effectively allowing those players to purchase chase uniques and rares at a higher value. Items are worth whatever they sell for, so if people can afford it and are willing to pay that much, then those items will sit at those values for longer. Fortunately this is economics and the aforementioned point is offset by...

2) Supply. More people running the loot pi?ata's that are sextanted maps will be rolling that RNG far more than those running regular maps (I don't know about that 3000% value that Chris proposed, but it certainly is a significant influx of items). This means a larger pool of your favourite chase items, meaning as a player that's walking through maps, you have access to insane items, that due to the supply, are easily affordable. That's great! However...

Number 1 allows players to amass the wealth early to buy the PoE items to accumulate and push the tougher maps harder. This in turn leads them to mass supply those Path of Exile items back into the market, making you're super exciting drops worthless in the now overpopulated market of "chase" items. You are now earning far less currency at a slower rate then what you could be in an "even playing field", making those top tier builds you may have wanted to try out, far more of a grind to reach. For your hardcore 10 hour a day player this is fine. But for those that can only manage 10 to 15 hours a week, this can really suck.

Finally, this whole change will make those infrequent sextant drops a bit more appetizing to actually use as your average player. Previously, if you weren't using sextants optimally, it was far more valuable to simply sell them off to a player that DID use them to optimize their atlas through sextant-blocking. Now the value of the sextants will drop to balance out their value, and create a lower margin of profit for those that wish to chain them all day every day (most likely for XP).

For what it's worth, my personal opinion is like yours; I'm not too phased one way or the other. However, I know I wasn't really using them much before where as now I might just add them on when mapping with friends just for a laugh.

PoE: Why Does Bestiary League Feel Like Doubling Down on Talisman?

For those of you that weren’t around for Talisman league it worked like so: you killed a monster that was possessed by and dropped a talisman (special amulet base). There were four tiers, all dropped corrupted. The only way to upgrade was to place five of one tier into an altar to create ONE (read: single talisman) of a tier higher. The ilvl was determined by an averaging of the five slotted with a weighted average of three of the highest ilvl, 2 of each of the mid levels and 1 of the lowest (divide by 10 you get your ilvl). The rarity by a percent chance distribution. How do I remember this ...it scarred me forever.

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This mechanic was so awfully tedius there was a significant dropoff in people engaging with the mechanic and playing in general. Getting anything good required playing this insanely rng and arithmetic dependant mechanic that was a HUGE turn off to a lot of players. I absolutely hated talisman league. The league was not folded into the core game, for good reason.

So from what I’m gathering we have tiers of nets to capture tiers of beasts that need a prerequisite net to capture a certain tier. On top of this we need a certain amount of beasts captured to do a craft, which also requires us to fight beasts in a pit that are dangerous to acquire the craft, which also may or may not be rng dependant as well. I’m gonna assume like all crafting there’s some deterministic properties and some rng and these are budgeted accordingly.

The capturing of beasts requires the ability to stop dps, which makes some builds significantly less viable in a league where there are revamps to make more playstyles viable. Vorici is among the least popular masters because his mission requires special control of your character over packs of monsters/individual exiles that players honestly cannot be expected to reliably control. Many people solve vorici by simply blasting through and if it fails, oh well hope I see you again later master assassin.

I think we all need to just try it. It might not be so bad. What if the first 7/8 nets are in story mode with the last two in yellow/red maps? That'd be pretty easy to manage. The in-game currency is available at the professional online gaming house. The interested gamers can poe orbs buy from those professional online gaming houses in the most affordable cost.

Why Path of Exile Is Your Favourite Action RPG's And Why?

Are you still looking for an action role-playing game? Path of Exile is you best choice.It doesn’t have the dynamic world of a Soldak release or the exquisite polish and crunch of Diablo III, but after playing for more hours than I care to mention, I’m still peeling back layers of the character system.

In many RPGs, characters become more fixed as they grow but in Exile, a high-level character is a broader foundation for possible builds rather than a specialist. However, why is it that more and more people choose Exile as their favorite action role-playing game?

1) PoE is the best ARPG around, hands down. The only free-to-play game that has made me a “whale” – Grinding Gear Games is such a nice and supportive company (check out reddit and the game’s forums, the devs post often and with very little marketing-speak), a true underdog all the way from New Zealand… I’m happy to throw money at them when I can.

It’s also a “true” free-to-play game where you can’t buy advantages. I added quotes because there is one small exception – you can buy premium stash tabs that make participating in the economy easier, but they’re not mandatory. Either way, I’d recommend anyone’s first purchase to be a few stash tabs, at least one premium and one currency one to add a little quality-of-life. Of course, I'm glad tell you that best POE curency seller is your best choice. U4gm is not like the typical online shop that takes house before customer’s orders are filed and processed. Customers from the Path of Exile game can buy POE Orbs from their website anytime they needed it.

Anyway, an excellent game that is as deep as you want it to be – and those depths can be quite abyssal ones, so take care!

2) There just simply is no other game like poe. The dark aesthetic, the huge amount of content and the insane build varieties through the skill tree and unique items. It is also not THAT hard to get into if you pick a build of another player that seems appealing to you and just learn the mechanics by playing and observing what makes your build strong. This game has really many surprises for you , because of its content it accumulated over time and every league feels fresh with its new features. ( the only surprise/feature you don’t want to experience are the explosive “volatile” mobs in the absolute late game that serve as a anti-bot tool, but i heard they want to change some stuff in that regard).

3) PoE is the best ARPG around, hands down. The only free-to-play game that has made me a “whale” – Grinding Gear Games is such a nice and supportive company (check out reddit and the game’s forums, the devs post often and with very little marketing-speak), a true underdog all the way from New Zealand… I’m happy to throw money at them when I can.

It’s also a “true” free-to-play game where you can’t buy advantages. I added quotes because there is one small exception – you can buy premium stash tabs that make participating in the economy easier, but they’re not mandatory. Either way, I’d recommend anyone’s first purchase to be a few stash tabs, at least one premium and one currency one to add a little quality-of-life.

Anyway, an excellent game that is as deep as you want it to be – and those depths can be quite abyssal ones, so take care!

I love Path of Exile because it rewards my time. Even after what feels like a fairly light and mindless two hour session, I can stop, look through my new belongings, and change my character or the world around him. When The Fall of Oriath expansion is nigh, I’ll be back with more thoughts and insights from the developers. https://www.u4gm.com/path-of-exile